MapleStory M lets you take the adventures

  • Another fact is bots become almost extincted in Lv150+ maps (excluding Singapore and Malaysia). The motive is mobs have more and more HP (1mil to several mil) but bots won't invest in their equipment (they need sell each a bit coin to get their gain ) so they're not effective at spawn elite dinosaurs economically.

    So my proposal is, remove or nerf the fall rate of Maplestory mobile mesos and elites in regular maps, but keep it and boost drop speed in maps using pre-quests (such as mushroom land, kritias) and pt quests to make the system really benefit to actual players, and promote them to play sport content not grind unlimited in a map.

    Can we get a revanp for your own maplestory2 profession please?

    I believe that it's really cool we can learn both herbalism and mining about the exact same character. Nice work.I want to indicate some upgrades I believe are needed from spending quite a lot of time working on leveling up my professions here are a couple of thoughts from my adventures so far.

    Transform potions/recipes. Any chance of getting more monsters added? I really love making them and I do sell them in my store fairly affordable for others to enjoy. But I noticed some critters I can make, don't currently exist in the game (like Zombie Lupins and Invurate (spelling?)) . I personally would love to view more Boss"Particular" ones inserted in like Pink Bean and a broader assortment of monsters. Plus it is more fun to hunt monsters around my degree to find the drops needed to best places to buy maplestory m mesos the potions.

    Accessory Crafting, I am currently level 12. Why do we still require Gallant emblems? They're impossible to find yet I need them to make maplestory2 items. Can we increase drop rates or remove the need for them all together and replace with a different jewel or plate? Level 130 shoulders look cool to try to create, yet I can't obtain the recipe?

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