RuneScape was among those leaders

  • I, sadly, missed out on the original Runescape, joining in 2004 when Runescape two went live (which attracted 3D pictures and other substantial upgrades), back when I was a teen in school. I do not even want to learn the amount of hours and friends lost to Runescape across several accounts -- OSRS gold would be well in the thousands.

    The attractiveness of Runescape at that time was the low system requirements and incredibly addictive grind-like gameplay. The MMORPG makes complete use of a skill system that requires experience points (EXP) to rise in amounts up to a total of 99 in every skill. Skills protect many locations, from combat to prayerwood cutting to fishing, and smithing to crafting. There was enough content to keep all of us entertained, whichever ability you preferred.

    The community was enormous. Servers were always filling up and mini-games needed more than enough players for many rounds to be enjoyed. You could even hang out with other players and simply talk a load of nonsense while spending hours at one time mining iron for that juicy 100,000 gold coin to get 1,000 units of ore trade. We enjoyed PK'ing (player killing), questing (occasionally ), and general action grinding to find out who would be among the first to strike 99 in a skill.

    You could establish a new account called"magicdong400xXx" because cheap Runescape gold that's the limit of teenage imagination, grind resources, develop battle abilities adhering to a specialist"pure" PK manual, make money, buy cool-looking gear (black trimmed addy armor anybody?) , then lose it in the jungle. Rinse and repeat, and yes that meant creating a new account since we wanted to check out new strategies (that sucked).