Lost to Runescape across several balances


  • There's no defined campaign or primary storyline in Runescape. Instead, its world is fleshed out through quests which are structured like stories. Runescape's quests aren't disposable tasks like the fetch quests that you pick up from arbitrary NPCs in several MMOs--at least, most of them are not. They are loaded with branching dialogue, exceptional puzzles RuneScape gold and endearingly janky cutscenes.

    In one quest, by building a study tower I unwittingly helped a bunch of researchers develop a homunculus, then I had to calm the perplexed, malformed being I'd helped produce. In another, I uncovered a fraudulent plague that a king had employed to quarantine half his kingdom in order to cover up some demonic transactions. Recipe for Disaster is about rescuing committee members from the Culinaromancer, a powerful food magician, by feeding them their preferred dish.

    I'm happy I did, because Runescape is a really funny game. It's got a wonderful, dry British humor to it, and it is not afraid to be foolish. In 1 day, I helped King Arthur and his knights (who were on vacation in Runescape) recover the holy grail, infiltrated a monkey kingdom by disguising myself as a gorilla, and helped bickering goblin leaders pick out a new cheap RS gold wardrobe for their tribe.

    I especially love the way quests compose your personality. It is funny seeing your avatar react wildly when you opt for a relatively tame conversation alternative. Following an immortal gypsy clarified that the whole universe would implode if I did not complete a quest, my character "Not the entire world! That's where I keep my things!" In case you mess up a conversation you can just try it , so I said every line available whenever possible just to watch different conversations perform.